Week 10

Week 10: 

Objective: 

  • Design Principle: Think like a storyteller
  • Create your own story line
  • Create your own game
    • Overview: Sprites, Motion, Positions, Velocity, Projectiles, Background, Scoring, Levels, Variables, Functions, Loops, Logic

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Activity 1: Think Like a Storyteller

Duration: 10 minutes

  • Ask students to share their favorite story, one that impacted how you see the world around you. Why is it so influentional?
  • We often feel connected to characters in books and stories and relate to their experiences. 
  • Storytellers have a meaningful idea that they are trying to communicate through their story that goes beyond just the plot. Often there is a deeper message or morale.
  • Today we will practive exercising our storytelling skills and communicate our own ideas. 
  • Have students participate in a game called ‘Pass the Story’
    • Need a beach ball or other type of ball
    • Arrange students so that they are sitting in a circle
    • The first student with the ball starts by saying “Once upon a time…” and starts telling a story
    • The next student that they pass the ball to will continue the story
    • As the ball gets passed along, the story will become more complex
    • You can make the game more rapid-fire by adding a timer, or opt to let the student go on for as long as the would like
  • Story can be delivered in many different ways – through books, movies, or even video games

Activity 2: Create Your Own Story Line 

Duration: 15 minutes

  • Whether you are just a beginner or an experienced game developer, it’s important to stay organized across all stages of the game design process.
  • We will plan a video game from start to finish
  • Use Powerpoint or Canva to create a mood board. Add text and images that help you build on your vision. 
  • Follow this template as a guide:
  • Note that this template is simply a guide, and students may get as creative as they want and any additional content. 
  • Here is an example of a completed storyboard:

Activity 3: Create Your Own Game 

Duration: Rest of class

  • This is a time for students to start creating their games based on their story line plan and concepts they’ve worked with in previous workshops 
  • If they’re stuck on any concepts, they can refer to previous checkpoint or simulation files 
  • Write the following topics on the board so students are aware of which concepts to integrate into their games: 
    • Sprites
    •  Motion
    • Positions
    • Velocity
    • Projectiles
    • Background
    • Scoring
    • Levels
    • Variables
    • Functions
    • Loops
    • Logic