Ask students to share their favorite story, one that impacted how you see the world around you. Why is it so influentional?
We often feel connected to characters in books and stories and relate to their experiences.
Storytellers have a meaningful idea that they are trying to communicate through their story that goes beyond just the plot. Often there is a deeper message or morale.
Today we will practive exercising our storytelling skills and communicate our own ideas.
Have students participate in a game called ‘Pass the Story’
Need a beach ball or other type of ball
Arrange students so that they are sitting in a circle
The first student with the ball starts by saying “Once upon a time…” and starts telling a story
The next student that they pass the ball to will continue the story
As the ball gets passed along, the story will become more complex
You can make the game more rapid-fire by adding a timer, or opt to let the student go on for as long as the would like
Story can be delivered in many different ways – through books, movies, or even video games
Activity 2: Create Your Own Story Line
Duration: 15 minutes
Whether you are just a beginner or an experienced game developer, it’s important to stay organized across all stages of the game design process.
We will plan a video game from start to finish
Use Powerpoint or Canva to create a mood board. Add text and images that help you build on your vision.
Follow this template as a guide:
Note that this template is simply a guide, and students may get as creative as they want and any additional content.
Here is an example of a completed storyboard:
Activity 3: Create Your Own Game
Duration: Rest of class
This is a time for students to start creating their games based on their story line plan and concepts they’ve worked with in previous workshops
If they’re stuck on any concepts, they can refer to previous checkpoint or simulation files
Write the following topics on the board so students are aware of which concepts to integrate into their games:
Sprites
Motion
Positions
Velocity
Projectiles
Background
Scoring
Levels
Variables
Functions
Loops
Logic
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